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Next-gen title Godfall will include a strong focus on co-operative gameplay and be playable in solo, duo or trio.
Developed by Counterplay Games and set to be published by Gearbox, the fantasy “looter-slasher” became the first officially announced PlayStation 5 game when it was unveiled at The Game Awards on Thursday.
It’s currently confirmed for release on PS5 and PC via the Epic Games store during the 2020 holiday season. However, Counterplay’s website states it’s in development for “next-gen consoles,” suggesting an Xbox Series S release is also on the cards.
Counterplay Games CEO Keith Lee told the PlayStation Blog: “Our goal with Godfall is to reforge fantasy ARPG-style loot progression and third-person melee combat into a whole new genre: The Looter-Slasher.
“Namely, our game is uniquely one-part gear driven and one-part player-skill driven. Godfall retains the desire for offense-oriented, mastery-driven combat, rewarding you with head-turning, powerful loot that then inspires your next set of character builds.”
Players will be able to take on “satisfying one-against-many enemy encounters along with challenging head-to-head boss fights” individually or with up to two other players.
“Godfall’s designed from the ground up with co-op in mind,” Lee said. “You can play the entire game in solo, duo or trio. Your enemies will respond dynamically, mutating their behavior and attack patterns based on your group size. Our goal for co-op is stronger together, and fun for all.”
The Godfall development team is comprised of around 75 people with experience working on the Ratchet & Clank series, God of War, Destiny 2, Horizon Zero Dawn, Diablo III, Gears 5, Star Wars Battlefront, Titanfall 2, Left 4 Dead 2, Evolve, Halo 5, Battlefield 3, Bioshock Infinite, Call of Duty, Injustice 2 and Overwatch.