Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.
In preparation for the launch of New World update 1.0.1, downtime began at 3am PT / 6am ET / 11am BST on October 6 and maintenance was initially scheduled to last for approximately four hours.
Amazon then said it needed to extend the ongoing maintenance for another hour and that it planned to bring the game back online at 8am PT / 11am ET / 4pm BST, but has since said it requires another couple of hours.
UPDATE: A little later than expected, Amazon has said the maintenance is now complete.
New World: Launch Trailer
ORIGINAL STORY CONTINUES: “Unfortunately, we are having some technical difficulties and need to extend the maintenance for two more hours.
“We apologize for the inconvenience and thank you for your patience and support!”
New World released on September 28 and has attracted a massive number of players, including over a million on its launch day, according to Amazon.
Despite doubling the number of available servers, the MMO’s popularity has translated into long queue times, and Amazon is working on a feature that will allow players to transfer their characters to a different server.
The game’s 1.0.1 update, which is detailed in the patch notes below, lays the groundwork for the character server transfer feature, which Amazon said today will be “available soon”.
On Wednesday, an anonymous hacker claimed to have leaked the entirety of Amazon-owned Twitch, including its source code and information on how much money the company has paid to streamers since August 2019.
A Twitch source then confirmed to VGC that the leaked data is legitimate, and Twitch has since confirmed “a breach has taken place”.
New World update 1.0.1 patch notes
We’ve implemented the groundwork for the character server transfer, and you may see elements of that work in the in-game store. We’re continuing to work on this feature, and will have more information on how the system works later this week when we release server transfers.
Changed turret projectiles in War from physical projectiles to use hitscan detection. This should help performance in War, with fewer objects being spawned in the world.
In an effort to ensure players can’t stay AFK, especially in higher population servers, we’ve made the following adjustments to the AFK prevention system.
Added additional AFK prevention to ensure players cannot fool the existing system with simulated mouse movement.
Shortened the AFK warning message from 20mins to 15mins.
Shortened the AFK disconnect from 25mins to 20mins.
We added a confirmation screen when a player attempts to leave the queue for a world, asking the player to confirm if they’re intending to leave the queue. This should help ensure nobody accidentally leaves the queue and misses out on their spot in line.
Fixed a rare issue causing the interact key to not properly function on various objects in the world.
Fixed an issue causing the barrel to not appear in “Pirate Stance” emote.
Fixed an issue where players did not receive coin as a reward from some activities.
Fixed a bug where interrupting the fast travel animation may cause the player’s character to become stuck inside of a house.
Fixed an issue in Territory Standing rewards where some localized text was missing.
Fixed an issue where players are asked to claim achievement titles multiple times after logging back into the game, despite already having claimed the rewards.
Fixed an issue causing leg animations to freeze.
Fixed game crashes related to the New World Twitch integrations.
Fixed a rare issue where players could enter state where they could not be hit by most attacks.
Fixed an issue where certain item containers could be looted infinitely.
Fixed an issue where the abandoning event notification could sometimes persist after the player abandoned the event.
Fixed an issue causing Pastor Walsh to spawn aggressively at the Walsham point of interest (POI).
Fixed an issue causing enemies to spawn slower than intended in the Bullrush Wash POI.
Fixed an issue causing Overseer Zane to respawn slower than intended in the “Something to Prove” quest.
Fixed an issue where Master Zindt could have duplicated respawns at the Kannan Tomb POI.
Added missing journal information about the recommended quest level for players attempting to unlock the second faction rank.
Fixed an issue where resetting the “Blessings of Earth” quest when you have gained any of the blessings will block progression in the Main Story Quest (MSQ).
Fixed an issue where the “Azoth Fulminate” quest will be unavailable to players if they first complete other Windsward quests.
Fixed an issue where completing the “Goodwill Squashing” quest prevents the player from obtaining the “Arruda Jam” quest.
Fixed an issue where the barkeep conversation state in First Light can enter a state where quests cannot be obtained from the barkeep.
Fixed an issue where completing the “Taste for Revenge” quest prevents the player from obtaining the “Predator, Prey” and “Great Expectations” quests.
Fixed an issue where completing the “Curse of Ebony Hawk” quest prevents the player from obtaining the “Bond’s Gambit” quest.
Fixed an issue where completing “The Expedition into Saircor” quest prevents the player from obtaining the “One Threat at a Time” quest.
Fixed an issue where completing the “Strength of the Earth” quest prevents the player from obtaining the “Fading Lights” and “Azure Tears” quests.
Fixed an issue where completing the “Twisted Metamorphosis” quest prevents the player from obtaining the “Blessings of the Fallen” quest.
Fixed an issue where completing the “Facets of Light and Darkness” quest prevents the player from obtaining the “Descent to Frosted Slumber” and “Transmuting Iron to Dust” quests.