New The Last of Us PC patch optimises CPU and GPU use, fixes crashes and more
It also improves texture fidelity and resolution on low and medium settings
Naughty Dog has released a new patch for the heavily criticised PC version of The Last of Us Part 1.
Version 188.8.131.52 is the seventh patch for the game since its late March release, which was met with complaints over numerous performance issues, bugs and glitches.
According to Naughty Dog, the latest update includes CPU and GPU optimisations, texture fidelity and resolution improvements on low and medium in-game settings, crash fixes, and more.
The full patch notes, which also include AMD, Steam and Steam Deck specific fixes, are republished below.
“We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches,” the studio wrote.
“We are actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.”
Players can check out a list of known issues that are currently being investigated here.
Last of Us PC – Version 184.108.40.206 Patch Notes
- Optimized CPU and GPU use throughout the game
- Improved texture fidelity and resolution on in-game Low and Medium settings
- Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
- Fixed a crash that may occur during shader building
- Fixed a crash that may occur when quitting to the Main Menu
- Fixed a crash that may occur when dying after combat
- Fixed an issue where, on first boot, players may experience longer wait times to load into the game
- Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
- Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
- Added a Texture Streaming Rate setting (Graphics > Texture Settings)
- Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
- Fixed an issue where the shader load warning did not appear while relaunching the game
- Updated the VRAM bar to more accurately display the OS+Apps usage
- Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
- Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
- Refined the handling of certain commands that are assigned the same KBM keybinding
- Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese
- translations for multiple menu options
- [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
- Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
- Fixed an issue where textures may render incorrectly on AMD GPUs
- Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements
- Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)