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It features 15-18 minute matches, a twin-stick control scheme and a brand new map.
Riot plans to have the mobile version of the game “fully live everywhere in the world by the end of 2020, with console coming sometime after”.
Last September Riot said League of Legends attracted approximately eight million peak concurrent players daily.
The following month it announced Wild Rift alongside several other titles set in the League of Legends universe.
It was claimed the two companies had been at loggerheads for years about how to best adapt the massively popular PC battle arena game for a wider audience, with Riot previously rejecting a proposal to create a mobile version of the title, which would be expected to be especially popular in Asia.
That led Tencent to instead launch League of Legends-like mobile title Honour of Kings, which became the world’s highest grossing MOBA game, and a less successful western adaptation of the title called Arena of Valor.