And while there’s still no fresh news to share about the game, it promised the “Halo hype train that kicked off two weeks ago with Halo: Reach will not be slowing down at all in 2020.”
Microsoft announced in June that it plans to launch Halo Infinite alongside its next-gen console, Xbox Series X, during the 2020 holiday season. Described as a “spiritual reboot” of the first-person shooter series, which launched in 2001, the game’s also in development for Xbox One and PC.
343 Industries also provided a round-up of the Halo Infinite details confirmed so far, which we’ve republished in full below the new concept art (click for full size):
- Release date: Holiday 2020
- Platforms: Xbox Series X (formerly known as Project Scarlett), the entire Xbox One family of devices, and Windows PCs
- In Universe Timing: It follows the Master Chief’s story some time after Halo 5: Guardians’ conclusion
- Flighting Programs: These opt-in flights will start small and slowly expand out until release, so sign up for the Halo Insider program!
- Pro Team: We’ve assembled an internal Pro Team for Halo Infinite
- Splitscreen: Splitscreen is up and running internally
- LAN: Halo Infinite will support LAN
- Back in Black: Black Undersuits will be in the game
- Player Customization: If you liked the level of armor customization options in Halo: Reach, you will be pleased
- SR 152: Players who hit SR 152 in Halo 5: Guardians will receive a token of appreciation in Halo Infinite
- Forge: Our famous editing tool will be in Halo Infinite and will have Undo & Redo buttons, which is a first for Forge.
Halo Infinite’s creative director and lead producer both departed 343 Industries earlier this year.