The trailer, which can be seen above, highlights a number of new gameplay improvements, including the new machine learning-based player animations, the improved tactical AI and the overhauled goalkeeper performance.
It also shows off some of the new pre-game animations, as well as the new commentary team of Derek Rae and Stewart Robson.
The trailer is accompanied by a lengthy new Pitch Notes article on the FIFA 22 website, in which the game’s development team breaks down over 40 gameplay changes in detail.
FIFA 22 will make use of what EA is calling HyperMotion technology, which uses machine learning to create bespoke player animations on the fly.
“A cutting-edge proprietary machine learning algorithm learns from over 8.7 million frames of advanced match capture, then writes new animations in real time to create organic football realism across a variety of interactions on the pitch,” EA claims.
“Learning from more than 8.7 million frames from Advanced 11v11 Match Capture, the ML – Flow machine learning algorithm writes new animations in real-time, enabling players to better adjust their stride and running cadence on approach to the ball to control or strike it more smoothly.”
To make this possible, EA has been conducting full 11v11 matches with professional footballers, all of whom were wearing new Xsens motion capture suits. The data provided by these suits is then used to provide the game with not only frames of animation for its machine learning algorithm, but new preset animations too.
In our FIFA 22 hands-on preview, we said: “if HyperMotion can fulfil its potential and completely transform the in-betweening process for player animations, there’s every chance that FIFA 22 could be the most satisfying game in the series to date.”