MultiVersus’s latest patch buffs Finn, Arya and Harley and nerfs Iron Giant
The amount of damage all assassin characters take has been reduced
![MultiVersus’s latest patch buffs Finn, Arya and Harley and nerfs Iron Giant](/files/2022/05/multiversus-finn-1-320x180.jpg)
The latest MultiVersus patch, arriving today, improves all the assassin characters in the game.
There are currently three assassins – Arya Stark, Finn and Harley Quinn – and all three have received the same buff.
All three characters have a passive ability called Glass Cannon, which sees them take 14% additional damage every time they’re hit.
The idea is that because assassins are very fast and can do high damage, the Glass Cannon passive makes up for this by increasing the damage they take.
However, the new version 1.01 patch arriving today – alongside the addition of Morty as a new character – reduces Glass Cannon so that now assassins only take 5% additional damage.
“We’re evaluating if this passive should be removed entirely,” the patch notes read. “We want to take a step towards that while trying to not go too far too fast. We don’t want to create an assassin dominated meta.”
As well as the buff to the assassin characters, the new update will also weaken Iron Giant, who developer Player First Games claims is “currently dominating with abnormally high win rates at every skill level”.
This is reportedly a particular problem when Iron Giant is combined with Velma, because she can reduce a partner’s cooldown time. As such, both Iron Giant and Velma’s Educated move have been nerfed.
The studio promises that buffs for Taz and Garnet will be coming in the next update.
The full patch notes are as follows:
MultiVersus version 1.01 (August 23) patch notes
General
- Morty will be arriving 08/23! He will be our first Plumbus-wielding character!
- This patch is entirely server-side so all updates are Online Only and will not be reflected in local/lab play until the next patch.
General Perks
- Ice To Beat You! – Projectiles will only apply Ice debuff to fighters that are not already debuffed by Ice.
- I’ll Take That – Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds
- Stacked cooldown refund decreased from 1 second to 0.5 seconds
Gameplay Systems
- Fixed a bug where ability cooldowns may not trigger when projectiles are spawned close to terrain
Characters
+ Buff
– Nerf
~ Change
Arya
- + Assassin Passive:
- Reduced extra damage taken from 14% to 5%.
- We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
- Movelist Description of this change will not be updated until the next patch
- Reduced extra damage taken from 14% to 5%.
Finn
Since we removed some power from the Backpack on Finn, we’re pushing some additional power into the rest of Finn’s attacks to give him more kill options.
- + Air/Ground Neutral Special:
- Increased base damage from 5 to 6
- This base damage is increased by holding and charging the attack
- Increased base damage from 5 to 6
- + Air/Ground Down Special (BMO Chop)
- Increased Damage from 18 to 20
- Increased Knockback Scaling from 18 to 20
- + Assassin Passive:
- Reduced extra damage taken from 14% to 5%.
- We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
- Movelist Description of this change will not be updated until the next patch
- Reduced extra damage taken from 14% to 5%.
Garnet
Garnet buffs are incoming in the next patch!
Harley
- + Assassin Passive:
- Reduced extra damage taken from 14% to 5%.
- We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
- Movelist Description of this change will not be updated until the next patch
- Reduced extra damage taken from 14% to 5%.
Iron Giant
Iron giant is currently dominating with abnormally high win rates at every skill level. Iron Giant’s Neutral Special with stacked cooldown reduction and Velma are causing too few windows for opponents to counterplay. Updates to Iron Giant, global updates to perks, and Velma updates should help provide more windows of opportunity for opponents against Iron Giant.
- – Air/Ground Neutral Special:
- Increased cooldown from 23s to 25s
- – Air Up Attack:
- Hit boxes shrank to more accurate fit the attack visuals
- – Air/Ground Up Special:
- Reduced damage by 1 and base knockback on final hit of spin
- + Air/Ground Down Special:
- Allow cancel out of Cannonball if it hits an enemy
Superman
- ~ Fixed a bug that would allow Superman to grapple enemies that wall bounce even if his hitboxes did not connect.
Taz
Taz buffs are incoming in the next patch!
Velma
- – Air/Ground Down Special:
- Velma Educated buff reduced cooldown return from 75% over 8 seconds to 50% over 8 seconds.
MultiVersus Guides
MultiVersus characters | MultiVersus tier list | MultiVersus Guide | MultiVersus unlockables guide | Finn MultiVersus guide | Garnet MultiVersus guide | Iron Giant MultiVersus guide | LeBron James MultiVersus guide | Reindog MultiVersus guide | Superman MultiVersus guide| MultiVersus Gizmo guide
Related Products
Other Products
![](/files/2022/10/71PMC4DWWFL._AC_SX679_-160x135.jpg 160w, /files/2022/10/71PMC4DWWFL._AC_SX679_-320x271.jpg 320w)
PlayStation 5
![](/files/2022/10/61JGKhqxHxL._SX522_-160x160.jpg 160w, /files/2022/10/61JGKhqxHxL._SX522_-320x320.jpg 320w)
Xbox Series X
![](/files/2022/10/71NBQ2a52CL._AC_SX679_-160x157.jpg 160w, /files/2022/10/71NBQ2a52CL._AC_SX679_-320x314.jpg 320w)