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The test shows Wloch flying over Manhattan, with the on-screen specs showing the game’s frame rate going between 30-40 frames per second.
Wloch also shows that while playing the current version, his CPU is running at 100% capacity while his GPU runs between 50-75%.
He then switches to the same scene running on the upcoming Update 5 patch, using the same PC with the same settings. Now the frame rate goes between 55-60 frames per second.
Meanwhile, Wloch’s Task Manager shows that the CPU and GPU’s roles have reversed, with the GPU now running at nearly 100% capacity and the CPU running at around 75%.
“You can even run other stuff in the background, which isn’t going to make your sim stutter anymore”, he states.
He concludes: “On my computer it’s up by 20-30 frames per second, with 25% CPU freed on the system.”
Update 5 is expected to release alongside the Series X and S versions of Microsoft Flight Simulator on July 27, which should also mean the console versions will similarly benefit from the boost.
Last month Jorg Neumann, the head of Flight Simulator at Microsoft, explained five main improvements coming to the Xbox Series X and S versions that are designed to make the game more approachable for console players.