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As detailed in an official chart, the PS5 version of Avengers will feature two graphics modes, according to the publisher: Highest-Performance Mode, which runs at 60fps and checkerboard 4K, or 4K Mode which runs at native 4K and presumably a lower framerate.
Avengers PS5’s improvements include higher-resolution textures, improved armour destruction, improved ambient occlusion, haptic feedback, spatial audio and more. This is in addition to previously confirmed features such as cross-gen play and saves, improved framerates and significantly faster load times.
According to another chart reportedly emailed to players, the Xbox Series X version will feature all of the same graphical improvements as PS5, except Square Enix has seemingly not implemented the two graphics modes. Series X is listed as simply, “native 4K”, while Series S runs at 1440p. It’s not clear what frame rate Series X runs the game at.
PlayStation 5 at retail
Usually, it’s Microsoft‘s console that has the advantage in this area, at least when it comes to backwards compatible improvements, likely due to restrictions around how Sony’s console handles legacy updates.
If Xbox really is lacking the graphics mode of PS5, it’s likely due to a global PlayStation marketing deal Square Enix has signed for Avengers.
Asked how Xbox and PC gamers who want to play as Spider-Man should feel in an interview last year, studio head Scot Amos told press that they “have the option to do so on PlayStation.”
“This is an opportunity to celebrate [Spider-Man’s addition] uniquely for those players [on PlayStation] because of that relationship, but I think there’s so much of a world for people to explore, I wouldn’t look at that as a reason not to embrace it the opportunity [to add Spider-Man on PS4 and PS5],” he said. “I would say, look at all this stuff you get to play with.
“And for those players who absolutely want to play as Spider-Man, you have the option to do so on PlayStation.”