Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.
The game’s Xbox release was originally planned for earlier this year but was held up as Larian struggled to get split-screen co-op working to the same standard on both Series X and S.
Following a meeting with Microsoft’s head of gaming in August, Larian CEO Swen Vincke announced that the Xbox version of Baldur’s Gate 3 would arrive later this year after split-screen co-op was removed as a feature on Series S.
Larian had previously said on several occasions that it believed Microsoft required full feature parity the between the Series X and Series S versions of the game.
However, Xbox boss Spencer later suggested that feature parity wasn’t actually a requirement, and that he “doesn’t see a world” where ther Series S has to miss out on certain games.