Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.
“Of course, compared with the PS4 version, the resolution and the frame rate have been upgraded,” he responded through a translator. “But the biggest surprise I think that people will get is that we supported the 21:9 ultrawide screen, and this is surely expanding the horizontal perspective to bring you like dive into the game with the immersion and the presence with it.
“Also, when you have this wider horizontal perspective, you can see more enemies and also you can kind of find where you want to go, because the amount of information is actually just much more viewable.”
Beyond improving the gameplay, Shinkawa discussed how ultrawide support makes the PC version of Death Stranding a more immersive and cinematic experience than the console one.
“So yeah, I touched a little bit about the ultrawide screen, but this is not just only in the game part, but this ultrawide we’ve adjusted so that even in the cutscenes, you can see it in ultrawide in the PC version,” he said.
“So compared to the previous one, I could kind of say that you’re kind of watching a TV drama in the previous game, but this time in the PC version it’s more you get the impression that you’re watching a movie at the cinema.”
The PC release of Death Stranding was originally scheduled for June 2 but was delayed by six weeks after Kojima Productions was temporarily closed due to the coronavirus pandemic.
Releasing on Steam and the Epic Games Store this Tuesday, July 14, the PC version is published by 505 Games and features a higher frame rate, photo mode, ultrawide monitor support and Half-Life crossover content.