The next major patch for Star Wars: Jedi Survivor will arrive on consoles on Tuesday, and PC later this week.
The second of developer Respawn’s promised updates aimed at improving performance fixes various issues and bugs with the console version of Survivor.
The PC patch, when it arrives “as soon as possible this week”, will reportedly introduce performance improvements. The PC version of Survivor was seemingly in the roughest shape at launch, leading Respawn to apologise for the state of the game.
In addition to Tuesday’s updates, Respawn listed several known issues it’s working on fixing, including:
- (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
- (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
- (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
- Various bug fixes.
“We are hard at work on patches that will further improve performance and fix bugs across all platforms,” it said. “There are more updates to come across all platforms, and we will share that timing when it is available.”
Jedi: Survivor Patch 4 details
- (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
- (PC only) Updated streaming budgets that will help alleviate traversal hitching.
- (PC only) Performance improvements for some VFX.
- Coming soon to console
- (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
- (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
- Fixed various save state errors.
- Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
- Fixed an issue where one of the vents did not properly activate in Stone Spires.
- Audio fix for a narrative moment where music was behaving incorrectly.
- Fixed lightsaber marks not displaying correctly in some scenarios.
- Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
- Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
- Fixed a bug where Rayvis would become unbeatable.
- Fixed a severe animation issue that would break a late game narrative sequence.
- Fixed a collision bug where players can get stuck inside a Meditation Chamber.
- Added a note explaining that some of BD-1’s abilities are not available while in combat.
- Improved text scrolling.
- Minor text translation fixes.
- Various crash fixes.