It features padawan protagonist Cal Kestis commandeering an AT-AT walker, as well as an appearance from Saw Gerrera, in what game director Stig Asmussen calls “a hand-crafted sequence we refer to internally as a Star Wars moment”.
Midway through, the demo offers a glance at the game’s planet hopping system and its Metroid-inspired map, plus an example of an upgrade at a workbench.
“But it should not be mistaken that our combat is overpowered or easy,” he adds. “I promise there is considerable challenge and depth to be found within our combat system.”
Asmussen stresses that Respawn is “continually play testing to ensure the game challenges even the most skilled player, while not alienating those who want to take a more casual approach”.
He also touches on the studio’s approach to level design, “which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series”.
Asmussen explains: “The game will feature several planets that the player can elect to travel to via starship. On these worlds unique abilities and upgrades can be found that open up new paths across other planets, making retraversal an essential part of the gameplay experience.”