“I am excited to announce that on August 1st I became the Chief Creative Officer of Saber Interactive,” he wrote on Twitter. “I will be leading the creative vision of our five studios around the world.”
Saber is an experienced studio with offices in New Jersey and Moscow, among others. It’s best known for its well-received Halo: Master Chief Collection ports, as well as work with Id on Quake Champions.
“The agility of small teams and the opportunity to get stuff done quickly can’t be overstated,” he said.
“I’m not saying anything bad about Bethesda—I love them—but smaller teams are exciting and fun. When someone has a good idea, we jump on it. If it doesn’t work out, we change it quick.”
Willits had been at the Doom developer for 24 years. He joined id in 1995 after impressing the company with Doom levels he created and distributed for free over the internet.
Willits went on to work on almost 20 titles, including every game in the Quake series. Willits was lead designers for Doom 3 and creative director for Rage.