According to developer Guerrilla Games, patch 1.07 introduces a fix for anisotropic filtering not working and improves the way the game optimises shaders.
Each time players start the game it will begin optimising shaders in the main menu. While users can skip this process and let the optimisations run in the background during play, letting it finish before jumping into the game will improve loading times.
Guerrilla also says changing anisotropic filtering settings “can take some time depending on your PC hardware”.
Patch 1.07 is the latest in a series of updates designed to address a range of technical issues that have been present since the game’s release in August.
- Anisotropic Filtering now works correctly
- The mandatory/unskippable shader optimisation step at first launch has been removed
- Shaders are now pre-optimised in the game’s Main Menu, but can be skipped
- Shaders are also optimised dynamically in-game
- CPUs that have more than 16 cores might experience a higher amount of instability
- Some players are experiencing graphical settings issues, such as HDR not working correctly
- Some players are experiencing performance issues on specific GPUs or hardware combinations
- We’re aware of and continue to investigate issues that are not yet solved on both the player-compiled lists by u/EvilMonkeySlayer and u/Rampage572 – thank you!
The PC version of Horizon Zero Dawn reportedly sold 716,000 copies digitally during its release month. According to Nielsen’s SuperData, the game had a PC launch “nearly as large” as The Witcher 3: Wild Hunt, while its launch month sales were up 50% compared to the PC edition of Death Stranding.