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It said anisotropic filtering settings aren’t working at the moment, while “some systems may experience a brief stutter during general world traversal, UI updates, quest updates, or camera swaps in cutscenes”.
It also said that some animations are designed to only refresh at 30fps even if the game is running at a higher frame rate, something it hopes to address with a future update.
Players will need to complete a shader compilation process before the game starts for the first time, which Guerrilla said takes about 10-15 minutes for most systems.
“Additionally the shader compilation process does not properly verify remaining storage space on user PC and can result in crashes if the user’s storage drive is low on space (compilation process requires additional ~2GB storage space).”
Sony recently released a Horizon PC features trailer promising ultra-wide support, unlocked framerates, dynamic foliage, graphical customisation, improved reflections, and a benchmarking tool.
Prior to the sequel’s announcement, VGC revealed that PlayStation and Guerrilla are planning a Horizon Zero Dawn trilogy.