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The Hitman 3 studio has previously committed to adding the headline graphics feature via a post-release update, but in a new Xbox.com blog post it specifically confirms that it will be coming to “Xbox Series X|S hardware”.
IO’s CTO, Maurizio de Pascale said: “It’s great that the GPU in the Series X|S has hardware support for Ray-Tracing. We’ve already started working on RT technology for the renderer in our Glacier engine, and once that’s deemed ready for prime time, we’ll definitely bring it to the Series X|S hardware.”
There’s not yet been confirmation of ray-tracing coming to the PlayStation 5 version of Hitman 3, but this could simply be due to the Xbox-focused nature of the above marketing post.
It was revealed this week that Hitman 3 on Xbox Series X has a resolution advantage over the PS5 version, according to a technical analysis of the just-released game.
“I know Xbox fans have been waiting for a game to come along like this,” said staff writer John Linneman. “So here it is, we have higher resolution on Series X versus the PS5, but they both have the same textures of course.
“I think shadow quality actually was a little bit different. I noticed that the Series X has higher resolution shadows compared to PlayStation 5 and Series S as well.”
In terms of performance on next-gen consoles, the site claims all three versions “barely waver from a 60fps lock from start to finish” with no need to choose between quality and performance modes.
VGC critic Matthew Castle wrote in this month’s Hitman 3 preview: “Outside of [a few] tweaks, there are fewer leaps than we saw between Hitman 1 and 2.
“Agent 47 has a camera for hacking locks and analysing clues (handy when playing Dartmoor detective), but it’s more of a story gimmick than a versatile tool. As far as I can tell, older levels haven’t gained hackable doors in the same way they were updated with extra bushes in Hitman 2.”