Last week a credited insider claimed that, behind the scenes, 343 was struggling to achieve adequate performance with Halo Infinite on Xbox One, which had led it to consider making the shooter a next-gen only title following its recent delay.
Furthermore, it was claimed that Microsoft had not ruled out pushing Infinite beyond 2021 if it felt the game would benefit.
Responding to a comment on Twitter on Tuesday, 343’s community manager John Junyszek denied the claims and called them “fake ‘leaks’”.
“We’re seeing lots of fake “leaks” out there, so please don’t believe everything you read,” he wrote.
“There are no plans to change our 2021 release or the devices and platforms we’ll be supporting. We’re building Halo Infinite to be the best it can be on each device/platform.”
Microsoft confirmed that Halo Infinite had been delayed into next year earlier this month.
Following its gameplay reveal, Halo Infinite’s visual fidelity faced widespread criticism from the media, fans and even big brands, who highlighted issues with both the game’s art direction and the perceived lack of advancement since the last Halo game.
343 Industries had previously acknowledged criticism of the game’s graphics and told fans it was taking the feedback “very seriously”.
Following last week’s claims that Infinite could drop Xbox One support, many fans reacted positively to the suggestion.
“That would be a harsh decision, but probably the best one,” wrote one VGC follower on Twitter.
VGC follower Gabriel Tapia added: “About time, this is something they should have done from the get go.”
Earlier this month, following the initial delay news, Head of Xbox Phil Spencer apologised for not hitting expectations but said he believed the delay was the right decision for Xbox and Halo.
“Let me start just by recognising the fans and the fact that it is a bummer,” Spencer told Gary Whitta’s Animal Talking Twitch show. “It is disappointing to people, it’s disappointing to us. We were looking forward to the alignment of Halo Infinite and the Xbox Series X.”
He added: “In the end, I have to make the right decision. The strength of the Halo franchise — the health and ability of the team… are things tracking toward the quality of where you want the game?”
However, “it just didn’t feel, to all of us, like the Halo release that we would want,” Spencer said.