However, commenting on Reddit, 343 community director Brian Jarrard said the studio is hoping to provide a “high level update” on the delayed game in the coming weeks before “restarting” the journey to release with fans again next year.
“Right now we’re still going through the huge cascade of implications and ramifications to the release shift and the team is heads down working through nearly every facet of the game,” Jarrard said.
“Full disclosure we don’t have anything planned for the VGAs, but are hoping to offer at least a high level update within the next few weeks so we can kind of restart this journey together after the holidays.
“Pulling together something like a demo or big beat for the VGAs is an enormous amount of work and would cause challenges with current milestones of the holidays,” he continued.
“I know it’s hard to wait, but the team is going to make the most of this extra time and we want to make sure we can put our best foot forward and commit to greater transparency and dialog on the road ahead. We’ll get there and get the train going again.”
Development of Halo Infinite has not gone smoothly. It was confirmed last month that 343 Industries partner studio head Chris Lee, who oversaw development of Halo Infinite, had become the latest high-profile departure from the project.
Following Halo Infinite’s gameplay reveal in late July, its visual fidelity faced widespread criticism from the media, fans and even big brands, who highlighted issues with both the title’s art direction and the perceived lack of advancement since the last Halo game.
Soon after Microsoft confirmed that Halo Infinite had been delayed to 2021. Following the delay, 343 Industries brought in a pair of experienced hands to help ship the shooter.
And Pierre Hintze, who was head of publishing for The Master Chief Collection, was assigned to take charge of Halo Infinite’s free-to-play multiplayer mode.