“I have stepped back from Infinite and I am looking at future opportunities,” he told Bloomberg. “I believe in the team and am confident they will deliver a great game and now is a good time for me to step away.”
Microsoft also said in a statement: “Chris Lee remains a Microsoft employee and while he has stepped back from Halo: Infinite right now, we appreciate all he has done for the project to date.”
Development of Halo Infinite, which was originally scheduled to be an Xbox Series X/S launch title this November, has not gone smoothly.
Following Halo Infinite’s gameplay reveal in late July, its visual fidelity faced widespread criticism from the media, fans and even big brands, who highlighted issues with both the title’s art direction and the perceived lack of advancement since the last Halo game.
Bungie veteran Joseph Staten, who worked on the very first Halo titles, mostly focusing on story and characters, was appointed project lead on Infinite’s campaign mode.
And Pierre Hintze, who was head of publishing for The Master Chief Collection, was assigned to take charge of Halo Infinite’s free-to-play multiplayer mode.