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Publisher Private Division and V1 Interactive shared the news via a media statement published on Thursday, in which the pair said there was not enough interest to continue supporting the multiplayer mode.
Multiplayer will no longer be available after November 17 and later today a patch will remove the in-game store so no further transactions can be made by players (but players can still redeem any credits they’re purchased or earned).
“We have made the difficult decision to remove Disintegration’s multiplayer modes from the game across all platforms,” the statement said.
“This will be done in phases over the coming months, starting today with the removal of the in-game store, and will conclude on November 17th with the full removal of multiplayer. The single player campaign will remain fully playable moving forward.
It added: “From both the development team at V1 Interactive and publishing group at Private Division, we stand by the creative risks taken to launch such a unique, genre-bending game created by this small but talented and passionate team.
“While our player base showed interest in the single player campaign, the game unfortunately struggled to build a significant audience necessary for a compelling multiplayer experience. After weighing options, we have collectively made the decision to sunset the multiplayer support.
“We believe the video game industry needs constant innovation, and we will continue to take risks, follow creative visions, and support new ideas. To everyone who has played Disintegration: we thank you.”
Disintegration is the debut title of Lehto’s V1 Interactive, a Washington-based independent studio with around 30 employees.
The game takes place around 150 years in the future when in order to escape the threat of extinction many humans have had their brains ‘integrated’ into a robot frame.
Gameplay centres on piloting hovering, weaponised vehicles called Gravcycles, while simultaneously commanding up to four AI-controlled ground soldiers.
In VGC’s Disintegration review, our critic called the game “far from perfect” but “a decent stab at creating a different kind of sci-fi shooter.”