The game’s executive producer Fleur Marty shared the news on the game’s Discord server on Friday, claiming that the decision was due to “the types of features we have in our game”, such as untethered co-op and a highly detailed open world.
“I know many of you are wondering about the availability of a performance mode for Gotham Knights on consoles,” Marty wrote.
“Due to the types of features we have in our game, like providing a fully untethered co-op experience in our highly detailed open-world, it’s not as straightforward as lowering the resolution and getting a higher FPS.
“For this reason, our game does not have a performance/quality toggle option and will run at 30FPS on consoles.”
Gotham Knights is being developed by WB Games Montreal and led by creative director Patrick Redding, who previously directed Splinter Cell titles Conviction and Blacklist.
It was initially planned for release last year before being delayed to provide “more time to deliver the best possible experience for players”.
VGC recently got to play a few hours of Gotham Knights and said: “Gotham Knights impressed us in our limited time with it, and made us desperate to prowl the rooftops of Gotham once again.
“It’s not Arkham, but it’s really not trying to be, which is the game’s greatest strength, but that doesn’t change the fact that in the eyes of many, the game has an almost untouchable gaming legacy to follow.”