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GoldenEye’s Xbox remaster has leaked online – and it’s fully playable on PC
2008 project was canned due to rights issues
A working build of GoldenEye 007’s cancelled Xbox 360 remaster has leaked online and it’s fully playable on PC via unofficial emulators.
The 2008 project was originally planned to release digitally on Xbox 360’s Xbox Live Arcade platform, but it was ultimately cancelled due to rights issues, despite the game being virtually complete.
Now VGC has verified that a near-final ROM of the remaster is being actively circulated on file sharing sites. The ROM includes the full remastered single-player campaign and multiplayer.
- Related: GoldenEye 007 cheat codes
Update - Officially announced
Microsoft has officially confirmed GoldenEye 007 for both Nintendo Switch and Xbox Game Pass.
However, the game is not the previously leaked remake that VGC reviewed here, but a simplified remaster. The Xbox version runs at 60fps and in 4K, but lacks online multiplayer. Whereas the Switch version is a direct port of the N64 original, but does include online play.
“25 years after its original release, experience GoldenEye 007 faithfully recreated for Xbox consoles,” developer Rare said. “Includes achievements, 4K resolution and a smoother framerate – even in split-screen local multiplayer!”
The ROM leak follows the publication of a 2-hour video last weekend, and represents the first time the wider public has been able to play the remaster since its existence was leaked by a UK magazine in 2008.
The remaster gives players the option to switch between HD converted graphics and the original N64 visuals, however, the planned online multiplayer mode does not feature in the leaked ROM, according to people with access to it.
Xbox Series X/S at retail
GoldenEye’s remaster was also planned to incorporate online leaderboards for speedruns, as well as Achievements, but these are said to not be fully functioning in the leaked ROM.
Although Microsoft, rights holders Activision and original publisher Nintendo were said to have initially agreed on a licensing deal for the planned 2008 release of the remaster, the project ultimately collapsed due to the sheer number of parties involved in approving the re-release.
GoldenEye composer Grant Kirkhope – who was at Rare during the remaster’s development, but wasn’t involved in the project – told VGC last week that the Xbox remaster was cancelled due to the sheer number of parties who needed to be convinced.
“The main reason it didn’t happen was because there were too many stakeholders,” he said. “Microsoft, Nintendo and EON [owners of the Bond license] could never agree on terms, and that’s before you even start to consider getting all the original movie actors to agree to have their likenesses used again.
“It would’ve cost a lot of money to get it done and because of that the project probably wouldn’t have been financially viable.”
In 2015, Xbox boss Phil Spencer suggested that due to the same issues, there was little hope of the Goldeneye project ever being revived for modern platforms. Asked about the cancelled remaster by a fan, Spencer tweeted: “GoldenEye rights are so challenging, looked at this many times. Lot’s of different parties to work with, we’ve always given up.”
Although GoldenEye 007 was never released for Xbox 360, its spiritual successor Perfect Dark was eventually given the Xbox Live Arcade treatment and can be played on Xbox consoles to this day.