During a Game Informer interview published to coincide with the PC release of God of War, Santa Monica Studio’s creative director was asked how much insight his team had into Sony’s decision to bring the game to the platform and whether they were championing it from an early stage.
“I think it was the collective of studios all over saying this is a really good idea. We should be looking into this,” he replied. “Eventually, I think it reached that tipping point. When we had sent so many suggestion box suggestions that they were like, ‘I’m tired of hearing all this. Fine, we’ll do this.’
“It’s a process,” Barlog added. “We’re still figuring it out as a company and as individual studios how to do this and what the process and strategy will be.”
Sequel God of War Ragnarök will be released for PS4 and PS5 later this year. Asked if there might be less of a gap between Ragnarök’s PlayStation and PC releases, Barlog told Game Informer he had no idea.
“Right now, we’re taking it one game at a time, kind of looking at each one and determining, ‘Okay, is this the best thing?’ And we’ll gauge how it does. Do people enjoy it? Did we do it right? Is there anything we did wrong? What can we do better in the future if we do this again? But at the end of the day, ultimately, it’s Sony’s decision.”