Announcing the San Ramon, California-based studio in the video above, former Sledgehammer Games and Visceral Games general manager Schofield said PUBG Corporation was keen to expand the series beyond battle royale.
“We’re working together to build the studio from the ground up so we can begin crafting an original narrative experience in the PUBG universe,” he said.
“As a creative, the freedom to explore the PUBG universe has me excited about the possibilities, which we view as beyond battle royale, and I’m excited for the next step, which is finding the right people to join us on this journey.”
Schofield and fellow Sledgehammer co-founder Michael Condrey left the studio in February 2018, shortly after the release of Call of Duty: WWII. Prior to founding the studio, which also co-developed Call of Duty: Modern Warfare 3 and made Call of Duty: Advanced Warfare, the pair worked on the Dead Space franchise at Visceral.
PUBG Corporation CEO C.H. Kim said: “As a company, we have focused on developing and making content available for global audiences through close collaboration with international teams located across the US, Europe, and Asia. That vision is taken to the next level as our development and service portfolio expands and diversifies with Glen Schofield and Striking Distance.”
In March, PUBG creator Brendan Greene revealed he was leaving the game’s development team in Seoul to lead a new division of PUBG Corp, Amsterdam-based PUBG Special Projects. “I’ve done battle royale, it’s time to try something else,” he said recently.