The free download is set six months before the events of the main game and follows KK, a detective who is investigating mysterious phenomena and discovers that “urban legends [are] coming to life”.
According to director Kenji Kimura: “By having people experience and enjoy the events that occurred before the events in [Ghostwire Tokyo] through a different genre made by a different team, it could help open up and widen people’s interpretations of the world and universe we’ve created.”
Scenario writer Takahiro Kaji added: “There’s a different, kind of more relaxed atmosphere in the visual novel. KK is a veteran, accustomed to the situation, working within his realm of expertise and there’s good teamwork with Rinko’s group.
“By understanding KK a little better through [Prelude], the player would be able to gain more perspective and see another side to KK’s dialogue in [Ghostwire Tokyo].”
“Ghostwire Tokyo certainly feels like a unique take on horror, action and open-world,” we said.
“If we have a concern, it’s that some of the game’s map did feel a little box-checky, with players required to find various Torii gates to expand the map, Assassin’s Creed style. But ultimately this is the same concern we approach any new open-world game with.”