“We are kicking off our Insider Program, a unique opportunity for a selected few to test early versions of Skull and Bones & share feedback,” it said on Wednesday.
“Ideal candidates are Skull & Bones fans with a keen interest in game development, with plenty of time to allocate to testing and reporting issues, bugs or just general feedback.”
Players keen to participate can register their interest in doing so here.
Skull & Bones: E3 2018 The Hunting Grounds | Gameplay Walkthrough
CFO Frédérick Duguet provided an update on the project’s new direction during the publisher’s latest earnings call, following a reboot of the naval battle game in 2020 which was first revealed in an exclusive VGC report.
“It’s a very promising new IP focusing on multiplayer first, so very consistent with our strategy to bring multiplayer competition and co-op first in a big open world, with a great, attractive fantasy,” he said.
“That’s of course a longer development time that we’ve had on that game, but we’re very happy with the artistic direction and the progress of the game so far.”
When Skull & Bones was first announced, it was described as a game in which players could explore the Indian Ocean with friends or by themselves in a single-player campaign.
In 2020, VGC’s development sources indicated that Skull & Bones had changed direction and moved towards a live service game model.
We were told the title would feature a persistent game world with quests, characters and storylines that would drastically evolve and change over time based on the collective actions of the community.
According to more recent claims, Skull & Bones will also feature survival game elements, with players starting off with a basic raft and needing to collect resources and complete quests in order to build a ship.