Super data reported that Epic reached 17% of PC users in our first full year, versus Steam reaching 37% in year 16 years or so. Not a bad start IMO!
— Tim Sweeney (@TimSweeneyEpic) January 6, 2020
Last week, SuperData released a monthly worldwide digital games market report in which it claimed “Fortnite earnings continued their gradual decline and hit their lowest level since November 2017.”
The same report claimed that January 2020 console spending was down a steep 42% in the free-to-play segment, mostly due to lower Fortnite revenue.
In a statement issued to VGC network partner GI.biz, Epic questioned SuperData’s methodology.
“SuperData does not and has not ever had access to Epic’s Fortnite revenue data, and SuperData’s reports do not accurately reflect Fortnite’s performance,” an Epic representative said.
“We are disappointed that SuperData has repeatedly published wildly inaccurate reports about Fortnite based on what we believe is questionable methodology.
“While we do not and have not publicly shared revenue numbers for Fortnite, we will say that SuperData’s reports do not align with reality.”
SuperData responded to Epic’s statement, saying it has “a proven methodology and validation process” and stands behind its previously reported Fortnite numbers.