The official FIFA 23 Pitch Notes blog has posted a ‘Deep Dive’ article explaining all the additions and tweaks made to the on-the-pitch action.
Most prominent of these is the game’s ‘HyperMotion 2’ tech, which builds on the machine learning HyperMotion animation technique introduced in FIFA 22.
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According to EA, the new iteration of HyperMotion was put together using motion capture data from “two full high-intensity football matches with professional teams, including the complete motion capture of a women’s match”.
As with last year’s edition, the decision to capture proper matches instead of standalone kicks and movements leads to what EA says are more realistic animations with players showing a more believable degree of exertion.
Other new features detailed in the Deep Dive include the following:
- Women’s football
- New movements, including “three unique sets of movement archetypes based on height variance”
- New signature run styles for certain players, including Sam Kerr
- Hundreds of new women-exclusive animations
- Technical dribbling
- A new dribbling system that uses the Active Touch system to “calculate a player’s path to the ball more intelligently”
- ‘ML-Jockey’, a new type of jockeying that uses machine learning
- The jockeying player can now turn at an angle to improve their defensive coverage
- Players jockeying in the box now put their hands behind their back to avoid handballs
- A new player acceleration system called AcceleRATE
- Players with similar speeds can move differently across the pitch depending on how they accelerate
- Players fall into three categories:
- Controlled – accelerating in a normal manner (will apply to most players)
- Explosive – shorter, more agile players, who have a quick burst of acceleration then slow down
- Lengthy – taller players who need more distance to get going but can eventually catch up and pass anyone
- Power shots
- By pressing L1 and R1 while shooting, players pull off a powerful shot that needs a lot of time to wind up (similar to eFootball‘s ‘stunning shots’)
- Redesigned set pieces
- Free kicks have been changed to let you choose the right stick to determine where the player kicks the ball, affecting curl and elevation
- Players can make a defender lie down behind the wall to defend against low free kicks
- Penalties are now based on timing, with a ‘Composure Ring’ determining your accuracy and power