Prior to release, the studio said it intended to support the open-world zombie sequel with at least five years of post-launch content.
So far it has released free cosmetic DLC and parkour trials, but its plans also include two paid story expansions, the first of which is set to launch in June, according to a content roadmap published earlier this year.
In an interview with Game Informer, Dying Light 2 lead game designer Tymon Smektała appeared to leave open the possibility that the game’s first story DLC won’t follow on from the events of the main game.
He said the studio is currently developing narrative content that occurs “sideways to the main events” and he expects it to surprise fans.
“The first story DLC that we have promised, I’ve seen a lot of speculation online about what it will be and I can say confidently that they… weren’t close to the mark”, he said.
Smektała added: “At some point, we will actually start adding to the events that happened at the end of the game. We have some ideas. On paper, as they are implemented right now, it seems promising, but definitely, this will be a challenge.”
He also suggested that some of the features most heavily requested by fans are on the way including a New Game Plus mode, a Photo Mode, and new difficulty tiers.
“Those are definitely things that are on the table currently and that are being worked on,” he said. “I don’t want to go into too many specifics here… but very soon, people will start seeing those things being added in one form or another into the game.”
Techland released a major Dying Light 2 update for PC and consoles last week. As well as adding a lengthy list of fixes and improvements for all versions of the game, it included new video modes for the Xbox versions.
These include a new Balanced Mode that runs in 60 FPS for Xbox Series X, and the addition of Xbox Series S game modes including Performance Mode that runs in 60 FPS.