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It will take players around 500 hours to do absolutely everything in the upcoming zombie open-world game Dying Light 2, according to a Tweet from the game’s official account.
Comparing the time commitment to walking from Warsaw to Madrid, the tweet drew criticism from players questioning the validity of this estimated completion time.
The account would quickly follow this tweet with several clarifications. The first of which read; “Note: It’s about 100% completion rate, most of the players who are in for story and side quests will be able to complete the game quicker, it will still be a solid experience though!”
Sometime later, in response to the large outpouring from players, the account quote-retweeted the original image with more context for what a “normal” playthrough should look like.
Set 15 years after the events of the original, the once post-apocalyptic cities of Dying Light have transitioned into overgrown, modern dark ages. While the setting and its choice-based mechanics intrigue, those expecting a proper current-gen experience may come away disappointed. Based on the build we played, Dying Light 2 looks to iterate on what came before, feeling visually dated and sporting the kind of well-worn open-world gameplay you’d expect from the last console generation.
Last year, VGC spoke to the game’s Lead Game Designer Tymon Smektała, who opened up about Dying Light 2’s tumultuous development.
The first question was an obvious one: what’s been holding up Dying Light 2? “Well, basically we had to completely change our technology,” Smektała explained. “We had our own 15-year-old engine called Chrome engine, which dated back to the first 3D game that Techland ever made, So it wasn’t really able and capable of doing what we wanted it to do.
“At some point, our CEO decided that he wanted to focus on first-person open-world games. So this was an opportunity for us to create an engine which is especially for that- so we decided to make a change of technology for the second game.
“This means that everything that you see [in Dying Light 2] – even if some of the things feel familiar – all of those things had to be made from scratch. All of the animations, all of the code – basically everything is new. Maybe some of the scripts are taken from the old game, but everything that’s important had to be made anew. So I think that was the biggest challenge, really.