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Dragon Age Dreadwolf gameplay leaks, showing ‘God of War-style’ combat
BioWare recently revealed the game has reached alpha status and is playable from start to end
Dragon Age Dreadwolf gameplay has leaked online, offering the first look at BioWare’s RPG sequel in action.
An anonymous Reddit user shared the early footage on Saturday (embedded below), claiming that it was captured by a playtester with access to an “early alpha” build of the game.
While the user did not share the entire gameplay video, they did publish screen captures and a description of what it allegedly shows.
“It’s about 20 minutes of gameplay involving one segment/dungeon,” they wrote. “The entire gameplay is set within the Gray Warden fortress HQ of Weisshaupt.”
“The player character is an Elvish ‘Knight’ Class (the character screen actually says they are a mid-level Grey Warden), and they’ve got a sword and a shield. They also have two party members, another knight dude and a female dwarf rogue.”
They added: “Combat is completely in real-time and similar to a hack and slash. I’m told the guiding reference point was the God of War (2018), and that shows.
“Player has their regular combo attack and then their abilities as well as a special bar which generates allowing you to pull off a special move.”
They added: “As the character was a sword and shield dude, he was able to parry attacks from enemies and follow up with counters. It’s hard to tell their exact abilities, they only had two on hotkeys along with a special. But one appears to basically be a drop kick and the other a charged sword attack. I’m not sure exactly what the special attack does.”
The alpha version reportedly did not contain the ability to command party members, but the Reddit user noted that “the most immediate thing you noticed is that animation quality has DRASTICALLY improved… we’ve never seen animation quality this good in any BioWare game.”
Last October, BioWare general manager Gary McKay stated that Dreadwolf had reached alpha status and was playable “from the opening scenes of the first mission to the very end”.
McKay went on to explain that the team is now focusing on the game’s pacing, the various relationships that players will have with other characters, as well as “narrative cohesion.”