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Speaking to VGC in January, exec producer Marty Stratton claimed that the console version of Eternal was “really special” thanks to the developer’s strong understanding of the aging console platforms.
“This game is, I think, the best technology we’ve ever made,” he said. “We’re at the end of a hardware cycle where engine teams really understand the hardware and are getting the most out of it.
“We’ve increased graphics fidelity, polygon count… everything is pushed in this game and it still runs on all the consoles that Doom 2016 ran on.”
According to Stratton, Doom Eternal will be double the size of its 2016 predecessor.
“It’s the most epic and best thing that we’ve ever created at the studio,” he said.
“Our levels are bigger than they’ve ever been, we have double the amount of demons and from beginning to end you’re going to experience things that are always new.
“I refer to this as sort of the game version of a ‘page-turner’… even down to the last boss fight, you’re going to see things that you hadn’t up to that point.”
Read VGC’s recent Doom Eternal preview for more on the sequel.