Perhaps most surprising is developer V1 Interactive’s decision not to include an online progression system, a common feature in the genre and especially so in the age of games as service.
While Disintegration’s campaign was originally pitched as a 4-6-hour experience, creative director Marcus Lehto said it now spans 13 missions across a 10-12-hour playthrough for an average player.
“The multiplayer side of things has grown considerably too,” Lehto told Edge, whose latest issue is on sale now. “The game has grown in scope, and some of that’s just because we can’t help ourselves: we love making this game.
“But we also understand that in order to really make a satisfying experience, to tell the story we want to tell, and to deliver on the multiplayer side, we need to give the player enough breadth and depth to make it worthwhile in the first place.”
According to Edge, the game’s multiplayer component is “built on hero moments” and includes a Capture the Flag-style mode called Retrieval.
The magazine also reveals the first Disintegration campaign and gameplay details. It takes place on Earth around 150 years in the future and sees players piloting hovering, weaponised vehicles called gravcycles (there are multiple class types), while simultaneously commanding up to four AI-controlled ground soldiers.
The first Disintegration gameplay footage is due to be shown during Gamescom: Opening Night Live tonight.
More Disintegration details can be found in Edge issue 336.