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Announced at The Game Awards in Los Angeles, the game is described as “a fantasy reimagining of the Wild West” where lawmen and gunslingers share the frontier with fantastical creatures.
“Journey through the origin stories of a group of atypical heroes, written into legend by the decisions you make in an unforgiving land,” the game’s blurb reads.
“Each journey is unique and tailored to the actions taken – a series of high stakes stories where everything counts and the world reacts to the choices you make. Form a posse or venture forth alone into an otherworldly confines of the Weird West and make each legend your own.”
In the announcement of the studio in November, WolfEye said Weird West would “go deeper” with simulation elements seen in Arkane titles by “focusing on interactions” more than they did before.
“After taking some time off, and consulting for a variety of video games companies, I’m ready for a new adventure” said Colantonio.
“The AAA market is risk-averse and innovation suffers from it. As a Game Designer, I’ve been wanting to try new ideas and approaches, and I believe independent games are in the best space to do so.”
Roby added: “This is an incredible opportunity to work together again with Raf, being able to build the kind of unique and deep games we love to play.
“The decision to work as a distributed team around the world has meant we’re able to find some of the best talents in the industry to help craft our vision.”