Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences.
The studio took the servers down at 11am PT / 2pm ET / 7pm GMT on Tuesday to “investigate an ongoing issue causing certain Triumphs, Seals, and Catalysts to lose progress for players”.
At the time of writing, some 16 hours later, the game remains offline.
Bungie estimated earlier that a fix will be deployed at around 3-4am PT / 6-7am ET / 11am-noon GMT, but notes that this is subject to change.
Bungie has begun rolling out a hotfix across all platforms and regions designed to resolve ongoing progression issues.
The studio has also rolled back all player accounts to 8.20am / 11.20am ET / 4.20pm on January 24, meaning several hours of progress may have been lost.
“We are testing a fix,” the studio tweeted on Tuesday night. “Once testing is complete, we will deploy and verify the fix before bringing Destiny 2 back online.
“We will also be rolling back all player accounts to their state as of 8.20 AM PST, prior to Hotfix 18.104.22.168 going live.”
Bungie then provided three further Twitter updates stating that “investigations and tests” to resolve the issue were still ongoing.
In its latest tweet, at 7.30pm PT / 10.30pm ET / 3.30am GMT, it wrote: “Our investigation and testing continues. To set expectations, this issue will not be resolved tonight.
“We are estimating a timeline of 3-4 AM PST tomorrow, January 25, for our fix to get deployed. Timeline subject to change. More info will be provided once available.”
Bungie is reportedly working on a new Destiny game for mobile in partnership with Chinese tech and gaming giant NetEase, which invested $100 million to become a minority shareholder in the Bellevue, Washington-based studio in 2018.