The news was confirmed during Xbox’s Tokyo Game Show live stream on Thursday.
Deathloop director Dinga Bakaba also revealed that the game will receive a Goldenloop update for all platforms next week, introducing a new weapon, fresh enemies and upgrades, an extended ending and cross-platform matchmaking.
The Xbox and PC versions of the game will feature cross-purchase and cross-save too.
The Halps Prototype is a new energy-based rifle that fires a continuous laser-like beam, while the new Fugue ability is a projectile that slows and confuses targets, briefly making them harmless.
The update adds four upgrade options for Julianna’s unique ability Masquerade, which didn’t previously have any. And there are 19 new “2-in-1 trinkets”, which combine the abilities of two existing trinkets.
Players will also have to contend with new Paint-Bomber NPCs, which are sprinting enemies strapped with paint-filled explosives.
As previously announced, Deathloop will be added to the PlayStation Plus game catalog on the same day.
Deathloop released during an unprecedented situation wherein the game was a PS5 console exclusive, despite the fact that Arkane’s parent company Id Software was the in the process of being acquired by Microsoft.
While Microsoft honoured that original exclusivity deal which was made before negotiations began, the company made clear that it intended to release the acclaimed shooter on its platform as soon as it could.
Deathloop is billed as a murder puzzle in which players assume the role of an assassin trapped in a time loop on a lawless island called Blackreef.
To escape it, players must kill a group of eight targets before the day resets, using a range of modifiable weapons, gadgets and supernatural abilities which can be carried over between loops.
In VGC’s 5-star Deathloop review, critic Jon Bailes called the title “one of the smartest and most outright entertaining games of the year.”
He wrote: “Deathloop is slick and inventive, with a delicious sense of style and humour. It distils Arkane’s hefty systems into something more explicitly playful, then leaves its sparkling cast to run riot in its huge interlocking puzzle of an island.”