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The teaser trailer below rounded off the publisher’s EA Play Live showcase on Thursday.
EA said: “Dead Space is being developed exclusively for next generation consoles and PC, raising the level of horror and immersion to unprecedented heights for the franchise through stunning visuals, audio and controls powered by the Frostbite game engine.
“Fans will experience an improved story, characters, gameplay mechanics and more as they fight to survive a living nightmare aboard the desolate mining starship, the USG Ishimura, all while uncovering the dreadful mystery of what happened to the slaughtered crew and ship.”
Dead Space remake Guides:
Speaking to IGN, Dead Space remake senior producer Phil Ducharme hinted that the game could incorporate elements of later Dead Space titles, such as the sequel’s zero gravity sections.
“We’re also learning from mistakes such as microtransactions, which we will not have, for instance, in our game,” he added.
Prior to the remake’s announcement, GamesBeat claimed Motive was taking notes from Capcom’s recent Resident Evil remakes.
“Like Resident Evil 2 Remake, expect the next Dead Space to use the original game as a strong foundation,” the publication said. “But it should also have modern visuals. And it will likely bring in new gameplay mechanics inspired by other entries in the franchise.
“And speaking of Capcom, it is likely a major reason a new Dead Space is happening. While EA has let its horror franchise wither, the Resident Evil series is larger than ever. And Capcom has provided an easy blueprint for EA to follow.”
In June, EA said the game had been “played” by over 20 million people across all consoles, platforms and subscription services.
The Dead Space series launched in 2008 and has not seen a new instalment since 2013’s Dead Space 3. The franchise’s original developer, Visceral Games, was closed by EA in 2017.
A number of former Dead Space developers are currently working on The Callisto Protocol, a survival horror game set in the PUBG universe. It’s the debut title from Striking Distance, a studio led by former Visceral general manager Glen Schofield.