The former Sledgehammer Games and Visceral Games general manager left his most recent studio, Striking Distance, earlier this year after its debut game, The Callisto Protocol, failed to meet expectations.
Schofield, who’s also a professional artist, revealed this week that he has been working on a new game-related project behind the scenes.
“Although I’ve taken some time off, I’ve been extremely busy & not just drawing,” he said. “Something in games that’s new and exciting. Can’t wait to share more after the New Year!”
Having trained in both fine arts and business, Schofield started his video game career as an art director on licensed games based on The Simpsons, Ren & Stimpy and Home Alone in the early 1990s.
He later joined Crystal Dynamics and led development of the Gex and Legacy of Kain franchises.
However, Schofield would make his name at EA‘s Redwood Studios (later renamed Visceral Games), initially working on Lord of the Rings, Godfather and 007 games, before co-creating the critically acclaimed Dead Space franchise.
He founded Krafton subsidiary Striking Distance in 2019 with the goal of crafting an original narrative experience in the PUBG universe, although the project evolved over time into a sci-fi survival horror game that was no longer tied to the franchise.
The Callisto Protocol received mixed reviews when it was released last December, a month before EA released a critically acclaimed Dead Space remake.
In January, an analyst claimed Krafton had targeted five million sales for The Callisto Protocol, but that following a slow start it could struggle to reach two million by the end of 2023.
Schofield confirmed his “bittersweet” departure from Striking Distance in September, when a Krafton representative also said he had decided to pursue new opportunities and would be leaving the company voluntarily.