And in a press release on Monday, Deep Silver claimed the game reached the one million sales milestone within three days.
It said players had logged 11 million hours of playtime, died 28 million times, and slayed over 1.1 billion zombies since the title’s release.
First announced in 2014, the zombie action RPG suffered a series of delays and changes of developer during a turbulent production cycle.
It was originally in the works at Spec Ops: The Line studio Yager before development duties were taken over by Sumo Digital. Dambuster, an internal Deep Silver studio, then took over development in 2019.
To celebrate the launch and learn more about the game, we recently chatted with Khan, lead narrative designer on Dead Island 2, and Aiden Bains, senior technical enemies designer, in a special bonus episode of VGC: A Video Game Podcast.
“Dead Island 2 is an extremely silly, comically violent, and consistently enjoyable experience,” according to VGC’s Dead Island 2 review. “It’s almost impossible to stop smiling while playing, such are the slapstick laughs of limbs flying off in every direction.
“LA itself is a wonderful playground of varied locations, and though we’d have preferred a fully open world, if the trade-off is the exceptional flesh system, then it’s no contest.”