The developer told VGC in a statement that it believes the sci-fi RPG will benefit greatly from the decision to focus on a first-person view, both in terms of gameplay and storytelling.
However, players will still be able to view their character in the game’s inventory screen, during driving sequences, in mirrors and in “some of the cut-scenes”, it said.
“Achieving full immersion in an FPP game is extremely important and the decision made by the team to go 100% first person in Cyberpunk is something that will benefit it greatly from gameplay and story-telling perspectives,” CDPR said in a statement sent to VGC.
“That said, players will still be able to see their characters in the inventory screen, during driving sequences, in mirrors and, very occasionally, in some of the cut-scenes.”
Previous Cyberpunk 2077 demos had shown third-person cut-scenes. It’s not yet clear if these particular scenes will make it to the final game or not.
CD Projekt Red has placed a renewed focus on character customisation for Cyberpunk 2077 following feedback from the public, a spokesperson said in a recent interview.
“After [E3 2018] we massively expanded the character creation options and added a lot more stuff, which was a response to that,” said senior concept artist Marthe Jonkers.
“We just listened to what people wanted, how they thought we could improve… we really expanded that, which I think is really exciting. You can actually make your own character now; you can change your body type, you can pick a voice you like, you can make all kinds of combinations.”
CD Projekt Red released a new 15-minute Cyberpunk 2077 gameplay video in late August.
For more on the game, check out VGC’s recent interviews with CD Projekt Red senior concept artist Marthe Jonkers and Cyberpunk creator Mike Pondsmith.