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In a joint statement released on Tuesday, CD Projekt co-founder Marcin Iwiński and head of studio Adam Badowski said the biggest challenge facing the studio was shipping the game on current-gen, next-gen and PC simultaneously.
UPDATE 28/10/20: CD Projekt has suggested Cyberpunk 2077’s latest delay is due to the current-gen console versions.
ORIGINAL STORY CONTINUES: “We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do,” they said.
“We feel we have an amazing game on our hands and are willing to make every decision, even the hardest ones, if it ultimately leads to you getting a video game you’ll fall in love with.”
CD Projekt said on October 5 that the game had gone gold, meaning it was feature complete and ready for physical production.
“But it doesn’t mean we stop working on it and raising the quality bar,” Iwiński and Badowski said on Tuesday. “On the contrary, this is the time where many improvements are being made which will then be distributed via a day 0 patch. This is the time period we undercalculated.”
In September Badowski told CD Projekt Red staff it would be mandatory to work six-day weeks ahead of the then-planned Cyberpunk 2077 release date on November 19.
The company’s chief financial officer Piotr Nielubowicz said the main reason the company had implemented the new policy was to get rid of as many bugs as possible in time for the game’s release. He also told Bloomberg Cyberpunk 2077 would not be delayed again.
According to Bloomberg reporter Jason Schreier, CD Projekt Red staff were informed of today’s delay via email at the same time as the news was made public. The company reportedly told staff they weren’t given advance notice of the decision because of stock regulations.
Actor Keanu Reeves, who stars in the game as “legendary rockerboy” Johnny Silverhand, fronted Cyberpunk 2077’s debut advertising spot, which aired in late September.