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Earlier this week, Game Informer’s Liana Ruppert said she suffered one major seizure and felt several moments where she was close to another one while playing Cyberpunk 2077, due to various in-game visual effects.
At release, Cyberpunk 2077 didn’t carry an in-game epilepsy warning and it’s not clear how the offending scenes passed through platform holders’ certification processes.
Following Ruppert’s report, UK charity Epilepsy Action called for urgent updates to Cyberpunk 2077 to make the game safer, stating that “a disclaimer warning at the beginning isn’t enough.”
CD Projekt said it would add an in-game epilepsy warning and was investigating a “more permanent solution” to the issue.
“WARNING: RISK OF SEIZURE,” it reads. “In this game you will encounter a variety of visual effects (e.g. flashing lights during braindance sequences) that may provoke seizures or loss of consciousness in a minority of people. If you or someone in your family has ever displayed symptoms of epilepsy in the presence of flashing lights, please consult your physician before playing Cyberpunk 2077. If you or someone you know experiences any of the above symptoms while playing, stop and seek medical attention immediately.”
Buy Cyberpunk 2077
On Thursday, CD Projekt Red announced that the much-anticipated open-world game had already sold an impressive eight million copies via pre-orders alone, not taking into account any additional sales made on release day.
The company later clarified that 59% of this figure is made up of PC sales (4.72m), which means the game comfortably beat the record claimed by World of Warcraft: Shadowlands (3.7m) just this week for the fastest-selling PC game of all time.
In VGC’s Cyberpunk 2077 review, which was based on our time with the PC version of the game, our critic called it “a stunning achievement, if you can overlook the glitches”.