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Company of Heroes 3 is being rebuilt from the ground up for PlayStation 5 and Xbox Series S|X and will include a newly designed controller scheme allowing for maximum precision on the battlefield. The User Interface is also getting a full revamp, factoring in intuitive button layouts and readability, making for the ultimate strategy experience on consoles.
“Relic has a long history of delivering incredible strategy experiences on the PC,” developer Relic says.
“We knew we had to do the same for CoH3 and launch the best game in the franchise’s history without any compromises. At the same time, we wanted to expand the audience for CoH3 by bringing the game to console.”
According to Sega, developer Relic “required some additional time to work on overall improvement, balancing, and fine-tuning of Company of Heroes 3 to ensure they’ll meet player expectations and deliver the deepest tactical experience in the series yet.”
In a statement about the delay, Relic’s general manager Justin Dowdeswell said: “Working with the Company of Heroes development community over the last years has been an invaluable experience and we’re immensely grateful for all of their contributions to Company of Heroes 3 so far.
“We want to deliver the biggest and most immersive game in our franchise’s history, which means we need a bit more time for bug fixing, balancing, and polishing to ensure our players have a fantastic experience at launch.”
The game is powered by the Essence Engine 5, the latest evolution of Relic’s proprietary RTS tech, and will feature a dynamic campaign map in which players command ground, air and naval forces and build supply lines as they lead the Allies’ campaign to retake mainland Italy.