Certain Affinity says it’s working on ‘new and exciting’ things for Halo Infinite
The studio has ‘deepened its relationship’ with 343 Industries
Certain Affinity has announced that it’s taken on additional Halo Infinite development duties.
The prolific support studio, which is based in Austin, Texas, has collaborated on instalments in the Halo and Call of Duty franchises since 2007, as well as shooters Left 4 Dead and Doom.
Certain Affinity revealed in the summer of 2020 that it had been working with Xbox studio 343 Industries on Halo Infinite since the previous December.
Halo Infinite Season 2 Announce - Lone Wolves
And on Tuesday the company suggested it will play an even bigger role on the game going forward.
“We’ve been part of the Halo franchise for more than 15 years and we’re honored to say we are deepening our relationship with 343 and have been entrusted with further evolving Halo Infinite in some new and exciting ways,” it wrote. “Join us on our journey.”
Certain Affinity is now hiring for all disciplines across Austin, Toronto and remote.
In January, Windows Central said it had received hints that Certain Affinity may be developing a new Halo Infinite game mode, which could be the shooter’s take on battle royale or something else entirely.
The report also backed up claims that Xbox is working on a Monster Hunter-style co-op game with Certain Affinity.
Microsoft’s decision to entrust Certain Affinity with additional Halo Infinite development duties is not a surprise given their longstanding relationship and the troubles 343 has faced in releasing new content.
Last month, a member of the Halo Infinite development team acknowledged that the game’s community was “out of patience” at 343’s perceived lack of activity and communication.
Community director Brian Jarrard posted a reply to a Reddit user who said they wished the studio would acknowledge that there are issues impacting progress on new features for the game, such as the delayed Forge mode and campaign co-op.
“There are indeed a lot of challenges and constraints,” Jarrard said. “We’re certainly not happy to be unable to meet player and community expectations, it’s a difficult situation that’s going to take the team time to work through.
“Right now the focus is on Season 2 and we’ll have more to share on that in the coming weeks. Meanwhile a lot of production planning, costing, planning, hiring, etc. is all happening which doesn’t really lend to detailed regular updates.
“We understand the community is simply out of patience and frankly, I think understandably tired of words. We just need some time for the team to get the details sorted and then we can certainly share as much as we can.”
Microsoft and 343 Industries confirmed last week that Halo Infinite Season 2 will launch on May 3.