Set for release on September 26, the $30 / £25 Phantom Liberty expansion promises to entirely overhaul the way Cyberpunk 2077 is played, according to the studio.
In an interview in June, creative director Pawel Sasko and quest designer Despoina Anetaki told VGC that “all the core main systems” of the game have been “redone or updated in a major way”.
Gameplay designer Yulia Pryimak showcased some of these new features, including vehicle combat, during Gamescom Opening Night Live last month.
It was also announced that some of the new features introduced in Phantom Liberty will be added to the base game as part of Update 2.0, which will be available for current-gen consoles and PC.
Update 2.0 – free update
- Redesigned skill trees and perks
- Revamped cyberware and new capacity system
- Vehicle combat and car chases
- Combat Al improvements
- New police system
- Ul and UX improvements
- Loot, items, and crafting changes
- New radio stations (including Community Radio Station Growl FM)
Phantom Liberty – paid expansion
- Dogtown – a dangerous new district
- Brand-new storyline and characters
- New quests, gigs, boss fights, and more
- Vehicle missions and airdrops – endless dynamic events
- All-new Relic skill tree and abilities
- 100+ new items – weapons, cyberware, cars, and fashion
- Vehicle missile launchers
- Level cap increased to 60
CD Projekt said last week that its decision to only release a single expansion for Cyberpunk 2077 was a technological one due to the company’s switch to Unreal Engine development.
Alongside the news that it was working on the next mainline Witcher game, the company announced in March 2022 that it had entered into a 15-year partnership with Epic that would see the companies collaborate on Unreal Engine projects including engine and game development.
CD Projekt’s proprietary REDengine powered the studio’s previous Witcher games and Cyberpunk 2077.