In an interview with Fanbyte, director Yasunori Ichinose and producer Ryozo Tsujimoto confirmed that the game wouldn’t be coming to PC until early next year, but it was “still very much in development”.
Despite this, the pair explained that the game was made with the Switch in mind and so “were aware of its shortcomings and abilities”. As such, despite the upcoming PC release, the Switch version will represent the team’s original vision with no major features dropped.
Rise is the sixth main entry in the Monster Hunter series, and will be released on the Switch on 26 March.
Capcom will release three amiibo alongside the game, which will let players unlock special layered armour.
A special Monster Hunter Rise Switch console will also launch on the same day, featuring a special edition dock, Joy-Con controllers and Joy-Con grip, and Monster Hunter Rise pre-installed on the console. A Monster Hunter Rise Switch Pro Controller will be sold separately.
It will be followed in the summer by Monster Hunter Stories 2: Wings of Ruin, a “rich RPG story” that remains a Switch exclusive for now, and will share as-yet unannounced compatibility features with Rise.