Ray tracing will not be supported on the less powerful next-gen console, the publisher confirmed on Monday, while the more powerful Xbox Series X will receive the feature via a title update.
The $300 / £250 Xbox Series S was revealed last month and will target running games at 1440p, with support for ray-tracing, 120fps and 4K upscaling. The console has virtually the same CPU as the $500 / £450 Series X, but a less powerful GPU, less memory and no disc drive.
In DMC5 Special Edition, players have the choice of turning on ray tracing and prioritising resolution (4K / 30fps) or frame rate (targeting 1080p / 60fps), as well as other visual modes without it.
“We’re excited to bring Devil May Cry 5 Special Edition to Xbox Series X|S with high frame rates up to 120 fps, enhanced 3D audio, reduced loading times, the Legendary Dark Knight difficulty, Turbo Mode and playable Vergil on both consoles,” Capcom said in a statement.
“Fans playing Devil May Cry 5 Special Edition on Xbox Series X will also experience the game in 4k resolution and with Direct X Ray Tracing.
“Both consoles deliver amazing next generation speed and performance, and while we are just now scratching the surface of what they can do our teams are eager to continue exploring the full capabilities of Xbox Series X|S in the future.
“While ray tracing will be available as a downloadable title update on Xbox Series X, Devil May Cry 5 Special Edition will not support ray tracing on Xbox Series S.”
Devil May Cry 5 Special Edition will release on November 18 for PS5 and Xbox Series X / S. The game is available to pre-order digitally now, with customers receiving a free pack of 100,000 Red Orbs.