That’s according to analysis carried out by Digital Foundry, which reveals that developer Infinity Ward quietly added the high framerate feature to the Xbox Series X version of the game this week, despite no mention in the latest patch notes.
As noted by journalist Wesley Yin-Poole, Warzone’s Microsoft Store listing has also been updated to advertise its support for 120fps.
However, analysis by the DF suggests that the PlayStation 5 version of Warzone is running at a maximum of 60fps. When the Warzone app is downloaded from the PlayStation Store, it’s also still listed as a PS4 title.
To run PS5 and Xbox Series X games at 120fps, newer televisions featuring HDMI 2.1 is required.
Neither Activision nor Infinity Ward have commented on the report.
Earlier this week, Infinity Ward said Warzone’s latest patch had added support for next-gen consoles and shrunk its storage requirement by more than 25GB on all platforms.
According to the game’s production director Paule Haile, Infinity Ward had decided to separate Warzone’s high resolution textures in order to try and combat the shooter’s ballooning file size, which recently exceeded 200GB.
On consoles, players will now receive reduced resolution textures by default and will need to download the hi-res versions separately via the Installs menu. However, Haile said the textures were only recommended for players on PS4 Pro, PS5, Xbox One X and Xbox Series X/S.
PC players will also receive reduced resolution textures by default. But unlike consoles, they’ll need to use a new asset streaming system in order to receive the hi-res versions, which will automatically stream textures for operators and weapons as they’re needed.