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Cross-play will be opt-in, and will require players to create a cross-play display name, which will allow them to compete against those on other systems through Gearbox’s Shift matchmaking functionality.
However, in a somewhat vaguely worded tweet, Pitchford claimed the studio had been “required” to remove cross-play support for PS5 and PS4.
It isn’t immediately apparent why cross-play support for PlayStation consoles was left out of the update.
However, Sony is reportedly the only platform holder that requires compensation for lost revenue during cross-play, and some fans have speculated that this could be behind the Borderlands 3 situation.
Prior to the game’s September 2019 release, Pitchford said Gearbox intended to offer cross-play support “as soon as practicable” and “on as many platforms as possible”.
Earlier this month it also revealed Tiny Tina’s Wonderlands, a “high-fantasy take on a looter shooter” featuring characters from the Borderlands games, which includes a story-driven co-op campaign for up to four players.